What Is PicoBricks? How Is It Used In STEAM Activities?

PicoBricks eliminates the difficulties of electronic programming. It is a project development card that aims to create more creative projects instead of wasting time with these difficulties.

STEAM is an interdisciplinary educational approach that enables the use of science, technology, engineering, art and mathematics fields together. It aims to provide students with the ability to solve a problem by using the steps of computational thinking. STEAM is a frequently used approach in electronic programming education, as students actively use all STEAM disciplines during electronic programming activities.

Thanks to its modular structure, Picobricks eliminates difficulties in physical programming such as soldering, cable mess and incorrect connection of pin points. At the same time, the microcontroller card Raspberry Pi Pico is easy to code and it is supported by many coding platforms, so it eliminates the difficulty experienced in the programming phase.

Since PicoBricks eliminates these difficulties in physical programming, it makes it easier for students to develop their skills such as creating algorithms and problem solving by generating more creative ideas during STEAM activities.

PicoBricks Teacher Book enables teachers to integrate electronic programming education into their lessons by using STEAM disciplines together with PicoBricks.









and Worksheets




At the elementary and middle school levels, block-based programming platforms are an effective way to teach electronic programming

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International Computer Science (CSTA K-12) Standards and STEAM Activities

The PicoBricks Teacher Book is an educational book for 21st-century teachers, based on international computer science (CSTA K-12) standards. Teachers provide international computer science (CSTA K-12) standards by using STEAM activities in the PicoBricks Teacher Book. The standards provided by each section are specified at the end of the section.


Ways to Learn Electronic Programming at Elementary and Middle School Levels

Block-based programming platforms are suitable to teach programming to primary and secondary school-level students. PicoBricks TeacherBook contains more than 30 activities that students can do physical programming activities with block-based programming platforms.

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Unplugged STEAM Activities

PicoBricks Teacher Book has several unplugged STEAM activities designed for teachers to apply STEAM activities without a computer. Activity designs were presented as fascicles so that teachers could hand out these activities to all students.


STEAM Lesson Worksheets

PicoBricks Teacher Book has worksheets for students to learn the information they learn during the lesson by practicing on paper without using a computer. Teachers can print these worksheets as much as the class size and hand out them to the class.

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Electronic Programming Examples with Block Programming

All activities in the PicoBricks Teacher Book have been prepared by using block-based programming platforms. There are lots of STEAM projects designed with block-based programming platforms in the Teacher Book, and you do not need to set up any circuits in these projects.

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