10-Know-Your-Color-Project-with-PicoBricks2-700x565-1

#10 Know Your Color Project with PicoBricks

LEDs are often used on electronic systems. Each button can have small LEDs next to each option. By making a single LED light up in different colors, it is possible to do the work of more than one LED with a single LED. LEDs working in this type are called RGB LEDs. It takes its name from the initials of the color names Red, Green, Blue. Another advantage of this LED is that it can light up in mixtures of 3 primary colors. Purple, turquoise, orange…

In this project you will learn about the randomness used in every programming language. We will prepare a enjoyable game with the RGB LED, OLED screen and button module of Picobricks.

In this project, we will create a timer alarm that adjusts for daylight using the light sensor in Picobricks.

Details and Algorithm

The game we will build in the project will be built on the user knowing the colors correctly or incorrectly. One of the colors red, green, blue and white will light up randomly on the RGB LED on Picobricks, and the name of one of these four colors will be written randomly on the OLED screen at the same time. The user must press the button of Picobricks within 1.5 seconds to use the right of reply. The game will be repeated 10 times, each repetition will get 10 points if the user presses the button when the colors match, or if the user does not press the button when they do not match. If the user presses the button even though the colors do not match, he will lose 10 points. After ten repetitions, the user’s score will be displayed on the OLED screen. If the user wishes, he may not use his right of reply by not pressing the button.

Components

1X PicoBricks

Wiring Diagram

You can code and run Picobricks’ modules without wiring. If you are going to use the modules by separating them from the board, you should make the module connections with grove cables.

MicroBlocks Codes of the PicoBricks

You can access the Microblocks codes of the project by dragging the image to the Microblocks Run tab or click the button.

MicroPython Codes of the PicoBricks

				
					from machine import Pin, I2C, ADC, PWM  #to access the hardware on the pico
from picobricks import SSD1306_I2C  #OLED Screen Library
import utime
from picobricks import WS2812   #ws8212 library

#OLED Screen Settings
WIDTH  = 128                                            
HEIGHT = 64

sda=machine.Pin(4)
scl=machine.Pin(5)
#initialize digital pin 4 and 5 as an OUTPUT for OLED Communication

i2c=machine.I2C(0,sda=sda, scl=scl, freq=1000000)
neo = WS2812(pin_num=6, num_leds=1, brightness=0.3)#initialize digital pin 6 as an OUTPUT for NeoPixel

oled = SSD1306_I2C(128, 64, i2c)
ldr = ADC(Pin(27))#initialize digital pin 6 as an OUTPUT for NeoPixel
button = Pin(10,Pin.IN,Pin.PULL_DOWN)#initialize digital pin 10 as an INPUT for button
buzzer = PWM(Pin(20, Pin.OUT))#initialize digital pin 20 as an OUTPUT for buzzer
buzzer.freq(1000)

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
#RGB black and white color code
oled.fill(0)
oled.show()

neo.pixels_fill(BLACK)
neo.pixels_show()

if ldr.read_u16()<4000:
    wakeup = True
else:
    wakeup = False
    
while True:
    while wakeup==False:
        oled.fill(0)
        oled.show()
        oled.text("Good night",25,32)
        oled.show()
        #Show on OLED and print "Good night"
        utime.sleep(1)
        if ldr.read_u16()<4000:
            while button.value()==0:
                oled.fill(0)
                oled.show()
                oled.text("Good morning",15,32)
                oled.show()
                #Print the minutes, seconds, milliseconds and "Goog morning" values ​​to the X and Y coordinates determined on the OLED screen.
                neo.pixels_fill(WHITE)
                neo.pixels_show()
                buzzer.duty_u16(6000)
                utime.sleep(1)
                #wait for one second
                buzzer.duty_u16(0)
                utime.sleep(0.5)
                #wait for half second
                wakeup=True
            neo.pixels_fill(BLACK)
            neo.pixels_show()
    oled.fill(0)
    oled.show()
    oled.text("Have a nice day!",0,32)
    #Print the minutes, seconds, milliseconds and "Have a nice day!" values ​​to the X and Y coordinates determined on the OLED screen.
    oled.show()
    if ldr.read_u16()>40000:
        wakeup= False
        
    utime.sleep(1)
    #wait for one second
				
			

Arduino C Codes of the PicoBricks

				
					from machine import Pin, I2C
from picobricks import SSD1306_I2C
import utime
import urandom
import _thread
from picobricks import WS2812

WIDTH  = 128                                            
HEIGHT = 64                                          
sda=machine.Pin(4)
scl=machine.Pin(5)
i2c=machine.I2C(0,sda=sda, scl=scl, freq=1000000)
ws = WS2812(pin_num=6, num_leds=1, brightness=0.3)

oled = SSD1306_I2C(WIDTH, HEIGHT, i2c)

button = Pin(10,Pin.IN,Pin.PULL_DOWN)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)

oled.fill(0)
oled.show()

ws.pixels_fill(BLACK)
ws.pixels_show()

global button_pressed
score=0
button_pressed = False

def random_rgb():
    global ledcolor
    ledcolor=int(urandom.uniform(1,4))
    if ledcolor == 1:
        ws.pixels_fill(RED)
        ws.pixels_show()
    elif ledcolor == 2:
        ws.pixels_fill(GREEN)
        ws.pixels_show()
    elif ledcolor == 3:
        ws.pixels_fill(BLUE)
        ws.pixels_show()
    elif ledcolor == 4:
        ws.pixels_fill(WHΔ°TE)
        ws.pixels_show()

def random_text():
    global oledtext
    oledtext=int(urandom.uniform(1,4))
    if oledtext == 1:
        oled.fill(0)
        oled.show()
        oled.text("RED",45,32)
        oled.show()
    elif oledtext == 2:
        oled.fill(0)
        oled.show()
        oled.text("GREEN",45,32)
        oled.show()
    elif oledtext == 3:
        oled.fill(0)
        oled.show()
        oled.text("BLUE",45,32)
        oled.show()
    elif oledtext == 4:
        oled.fill(0)
        oled.show()
        oled.text("WHITE",45,32)
        oled.show()

def button_reader_thread():
    while True:
        global button_pressed
        if button_pressed == False:
            if button.value() == 1:
                button_pressed = True
                global score
                global oledtext
                global ledcolor
                if ledcolor == oledtext:
                    score += 10
                else:
                    score -= 10
        utime.sleep(0.01)

_thread.start_new_thread(button_reader_thread, ())

oled.text("The Game Begins",0,10)
oled.show()
utime.sleep(2)

for i in range(10):
    for j in range (10):
        random_text()
        random_rgb()
    button_pressed=False
    utime.sleep(1.5)
    oled.fill(0)
    oled.show()
    ws.pixels_fill(BLACK)
    ws.pixels_show()
utime.sleep(1.5)
oled.fill(0)
oled.show()
oled.text("Your total score:",0,20)
oled.text(str(score), 30,40)
oled.show()
				
			

Project Image

Project Video

Project Proposal πŸ’‘

You can make the game more enjoyable by making it a little more difficult. For example, you can speed up the game by reducing the repetition time of the colors. Or, instead of losing points when the user presses the button in the wrong place, you can finish the game and start it again.

Tags: No tags

Add a Comment

Your email address will not be published. Required fields are marked *